This was great!
I got #32 on the high scores, on hard of course. It's a wonderful game, it was challenging and players could progress at their own rate. It was a bit on the slow side however as most great games are. This is such a great game it's in the league of Alien Hominid. If this was out for the PSP, with some more sound, faster gameplay, and a few animation sequences, maybe co-op? I would buy it without hesitation. As for not touching the controls and getting to the boss, yah it happens but it's well balanced as it is. I didn't experience the problem with the pause either, but it may still be worth noting anyways. Great game, port it to the PSP. Good luck!
-Sirusblk #32 at Plankton Life 2
All my 10's r belong to this!
It's projects like these that tell me to reserve my 10's. The grafics were beutiful, it was streamlined, and it had nice interactivity. The one thing it lacked really was an objective. It woulda been nice to have something along the lines of Zelda trading. You shake the tree to get an acorn, to give to the owl to weight it down and give antlers to the fawn to playfully try to buck at the weighed down owl. Stuff like that wich would just stack and stack, and alot of it would give it a very nice feel. All in all really polished though, for what you set out to do, it couldn't have been better in my opinion.
I liked the game even though I kept telling myself it was a basic hack and slash, with some nifty trick thrown in. Completley unnecisarry but cool woulda been a double jump. I know I'm looking for a platformer and that's what this ain't! Overall, good work! I'll look forward to your next work!
Needs more clues and a better structure
the clues weren't to good. Try building a game around certain clues, really good clues. Also I agree I picked the marine, then I picked the fat dude because he looked like the shadow of the character. Throw in more clues and improve on the graphics.
I jumped out of my seat
I'm not joking... I was at first turned off by the dorky sound effects but then at the end I relized it fit. I knew something like that would happen but It still surprised me so much I jumped out of my seat. Thanks for the laughs that insued!
Haha! Yeah, I went for really simple sound effects... one because I don't have a decent microphone, and two, because it's a struggle trying to get the guys to record voices for me. I've got some voice acting friends in the forums I need to enlist for my next short idea (don't know what that is - i have too many big ideas that get overwhelming...)
Very well done!!!
Over all a really good flash. By far one of the best in interaction! The art was nicely drawn over the original pics with a brilliant color. The sound also nodded towards WC3. Map was a bit bland, but easily understood why. Not enough down time, especially since the seige tanks destroy everything. Only thing I can really say to improve on is to make short cuts, you know pressing U for upgrade. Not a big deal I know, but when the seige tanks lagged up the screen real bad, I wasn't able to do anything. Overall real good. Deffinitely a favorite of mine.
Pseudo 3D is awesome
The whole seudo 3D is awesome. It works wonderful. It's all in the same style as the original, with a little extra flair thrown in. The alucard pyscic battle was awesome in sidescroller mode. My only gripe is the slowness of everything. I have a fast computer and all, but the framerate slowed down horribly. Other than that it was refreshing to see this reincarnation. The little things like squashing the poop made it feel toattly new and intuitive. Keep it up.
Needs a score counter!
Fantastic game. I love the interactivirty, worked real fast consitdering how many zombies wer on at once. Challenging, but suffers from a lack of a score counter, telling you how many zombies died. Without a counter it feels really pointless until you get to the boss. Other than that a really good game overall. I love MindChamber's work.
I thoroughly enjoyed it. The style is consistant and cohesive. My biggest gripe however is that it runs too slow! It's not a grafics issue. It simply is doing too much, and Flash unfortianately isn't that good at doing that. However Alien Hominid started off like that, slow, but they made it into a great console game (albeit short). The animations did look smooth but since it ran slow I'll never know. If you were to take this and hard code it into another engine, it would make one hell of a game. Keep it up!
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